parool

Three Dutch XR works in competition at Venice Immersive, the leading platform for immersive art

Three Dutch XR works in competition at Venice Immersive, the leading platform for immersive art

Three Dutch XR projects have been selected for competition at the prestigious Venice Immersive festival, showcasing the Netherlands' prominent role in the global immersive art sector. The selected works, which range from historical recreations of Amsterdam to complex philosophical installations, highlight the technical and creative expertise of Dutch digital artists.

Three Dutch extended reality (XR) works have been selected for competition at Venice Immersive, an extension of the Venice Film Festival dedicated to immersive art. The selected projects include Amsterdam 1652 by Nienke Huitenga-Broeren, Honeyboys by Nemo Vos, and Nothing to see here by Celine Daemen. These artists follow a growing trend of Dutch creators gaining significant recognition on the international immersive art stage.

Amsterdam 1652, which highlights the VR museum Entr in Amsterdam, explores the city as it appeared nearly four hundred years ago. Meanwhile, Celine Daemen presents Nothing to see here, a mirror-based installation that questions the boundaries between reality and illusion, and Nemo Vos debuts Honeyboys, an ambitious, nightmarish exploration of urban food cycles featuring a soundscape by Spinvis. Beyond these competition entries, other Dutch-linked projects such as Steye Hallema’s Smartphone Orchestra and Sophia Bulgakova’s Spomyny are also highlighted at the festival, reinforcing the Netherlands' strong position in the global immersive art community.

Based on reporting by parool. Translated and condensed by LocalHeadlines.

Related articles

Screen time | Should the dancing banana have stayed in the compost bin?

Screen time | Should the dancing banana have stayed in the compost bin?

The Dutch social media platform Hyves has relaunched, attempting to capitalize on nostalgia and public fatigue with American tech giants. While it seeks to foster real interaction, the platform currently faces challenges with limited activity and a phased rollout that may hinder its ability to regain widespread popularity.

Study on the effect of violent social media content on youth criminal behavior

Study on the effect of violent social media content on youth criminal behavior

Professor Evelien Hoeben is investigating how violent social media content influences youth criminal behavior, a topic brought to light by a fatal shooting in Amsterdam's Piet Wiedijkpark. Her research suggests that social media algorithms often expose young people to frequent, harmful content that blurs the lines between their digital and physical lives.

Writer no longer in running for French literary prize following AI accusations

Writer no longer in running for French literary prize following AI accusations

Author Orélien has been disqualified from a French literary prize after investigations suggested his recent book was largely written using artificial intelligence. The organization behind the award took this step to protect the integrity of the prize, while the author denies the allegations and reports of past plagiarism.

Meta removes Roel Maalderink's satirical video about company AI glasses

Meta removes Roel Maalderink's satirical video about company AI glasses

Meta has removed a satirical video by Roel Maalderink from Instagram, claiming it violated policies against bullying and harassment. The video featured the comedian wearing Meta's AI glasses at the company's Amsterdam office, highlighting privacy concerns that have led to calls for a ban in the Netherlands.

Quarter of a million people sign up for nostalgic Hyves profile

Quarter of a million people sign up for nostalgic Hyves profile

The social network Hyves has relaunched thirteen years after its original decline, attracting over a quarter of a million sign-ups. Developed by Mediahuis, the platform intentionally avoids modern algorithms in favor of a European technical architecture to encourage authentic social interactions.